Game list
Game Design Foundations by Pedersen, Roger E
Chris Crawford on game design by Chris Crawford
Disrupting class: How disruptive innovation will change the way the world learns by Christensen, C., Horn, M., & Johnson, C.
Player, Student, Designer: Games Design Students and Changing Relationships With Games by Daniel Ashton
Beyond nintendo: Design and assessment of educational video games for first and second grade students
What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
Learning Games as a Platform for Simulated Science Practice by Magnussen, Rikke
Player transformation of educational multiplayer games by Magnussen, Rikke, and Misfeldt, Morten
About Face by Alan Cooper, Robert Reimann and David Cronin
Game Design in Education by Mark Overmars
Andrew Rollings and Ernest Adams on Game Design Chapter 7: Gameplay by Andrew Rollings and Ernest Adams
Balancing Product Design and Theoretical Insights
Making Computer Games and Design Thinking A Review of Current Software and Strategies
Narrative Structures in Computer and Video Games: Part 2: Emotions, Structures, and Archetypes by Barry Ip
From Edutainment to Serious Games: A Change in the Use of Game Characteristics by Dennis Charsky
Narrative Structures in Computer and Video Games: Part 1: Context, Definitions, and Initial Findings by Barry Ip
The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games
Design guidelines for Classroom Multiplayer Presential Games (CMPG)
How ID models help with game-based learning: an examination of the gentry model in a participatory design project
Designing educational software with students through collaborative design games: The We!Design&Play framework
The Influence of an Educational Computer Game on Children’s Cultural
Game design and learning: a conjectural analysis of how massively multiple online role-playing games foster intrinsic motivation
Game Design : Theory & Practice by Rouse, Richard
Aligning game activity with educational goals: following a constrained design approach to instructional computer games
Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments By Dickey, Michele
Maximizing Players’ Anticipation by Applying the Proximity-Compatibility Principle to the Design of Video Games
What Goes Into Games? By Mayer, Brian
UI List
Design Research
UI gamasutra
buxtons sketching for human experience
i miss my pencil
The Psychology of Human-Computer Interaction.
Human-Computer Interaction
Musculoskeletal symptoms and duration of computer and mouse use
“Computer Use.” www.uscg.mil/safety/docs/ergo_hfacs/computer_use.pdf
“HCI Goals.” facweb.cs.depaul.edu/cmiller/hci210/goals.html
http://gamingtheclassroom.wordpress.com/2010/03/23/mentions-of-lees-game-design-class/
Semiotics
Barthes
iconography
Realism is not all! User engagement with task-related interface characters
Evaluating the effects of behavioral realism in embodied agents
UI Design: Should We Really Be Afraid of the Uncanny Valley?
Designing For iPad: Reality Check
usability
aesthetic
Aspects of Narrative
Misplaced Faith in Realistic Displays
http://madebymany.com/blog/apples-aesthetic-dichotomy
http://speedbird.wordpress.com/2010/06/25/what-apple-needs-to-do-now/
http://blog.jochmann.me/post/12490275509/skeuomorphism-design-thinking-apple
Skuemorphism
http://www.markboulton.co.uk/journal/comments/aesthetic-usability-effect
mimesis
UI archetypes
Aristotle
Plato
Socrates